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I don’t know why I took a break but I did. I have started playing Battlefield Bad Company 2 again. The thing that strikes me the most about Battlefield is that the multiplayer game feels like a single player campaign in some aspects. Take Rush mode for instance. The levels take the so long, there are so many different ways to get something accomplished. The scope  and creativity that is possible withing the game is what really sets it apart from other fps multiplayer games.

I don’t really know what I’m talking about now because I’m drinking beer and watching the usa soccer game. Ghana scored already. Big fucking surprise. Considering I am originally from Brazil its difficult for me to promote USA soccer sometimes even though i have  lived here since I was seven. It’s like being from America and believing that other countries are good at basketball too. Sure, Argentina might be sweet as a team, but no one believes they are better than the brothers playing ball here in America.

It feels good to write on my blog again. I might change things up a bit. I love games so I will naturally always talk about them, but i might get more personal. I might as well. Then you will see why I like the games I like.


GO Brazil!


Looking for COOL people only

I’m looking for people who are as passionate as possible about games to write for HugePush. The position has no pay. It’s all about creating something unique here. The goal of HugePush is to create a place where all gamers can come, and all opinions matter. Shoot me an email @ if you’re down.

GameSpy: Splash Damage Details the Human-like AI in Brink – Page 1.

Forget Jason, Jack, and James. For real spy thrills, Sam is your man.

via The Escapist.


I recently had the opportunity to Interview one of the rising stars of the Indie Gaming scene, Jesse Venbrux. Jesse is the winner of the 2008 YoYo Games Competition for his creative platformer  Frozzd.

Check of the full interview below to find out why Jesse adores  Killer 7, loves the Gamecube Controller, and where he seems himself headed.

April 2010 Jesse Venbrux Interview

1) I know you have done some interviews before Jesse, but tell us a little bit about yourself and what got you into game development?

Hey. I’m born and raised in the Netherlands where I still live. Currently I’m studying “game design and development” at the Utrecht School of the Arts. As a kid I was very creative and always drawing comics and making board games. I also got an interest in developing computer games, but it wasn’t until I tried Game Maker that I really got into.

2)You designed Frozzd in 5 weeks in order to submit it for the YoYo Competition. What were those 5 weeks like?

They were hell-ish. Well, pretty intense anyway. I got rather excited about my idea and really wanted it to be the best game in the competition. Especially the last few weeks I worked very hard and planned everything out to the last minute. The competition deadline as well as my ambition to win really made me do my best. All the time I tried looking at my concept from different angles, imagined how it would come across to other people, trying to find any loopholes, anything people could critique. I really kept the public in mind and tried my best to make it a smooth experience from the start. It’s something I didn’t really do before Frozzd, so I think I learned a lot from that.

3)Frozzd won first place in the YoYo Competition. Does winning awards come as a surprise to you or is this something you are beginning to expect?

Haha. I haven’t won any other awards since so it’s really not something I expect. In the case of Frozzd I did.

4) Getting into the gaming industry has been described as “tricky” by some. What has your journey been like thus far?

People tell me I have a good portfolio, so I’m confident I’ll be able to find a job somewhere. However, the game industry here in the Netherlands is small and doesn’t interest me as much. So for my internship in 2008 (it’s part of my study) I contacted lots of small but interesting companies all over the world. I got an internship at Q-Games (Japan), which has been a great experience. I think my portfolio really helped there.

5) What are you working on right now?

Currently I’m trying to do a small prototype each week. I’m also looking into different programming languages such as Action Script 3 and the Flash Punk library. I hope to do a new browser-based game in the future.

Recently, I’ve made “They Need To Be Fed” which I’m very happy with myself. My main site needs to be updated but you can find it on my blog ( It’s actually similar to Frozzd; yet very fresh.

They Need to be Fed

I love Orange!

6) Is your goal to work for a big budget studio or keep your independent gaming roots?

This is a tough question. I don’t know yet what I want to do, but I hope to get a job in the Japanese games industry after graduation (I also really like Japan as a country and culture). I want to get some experience working at an interesting company and maybe further in the future I can start something myself, but that’s hard to say as of now.

7)What is a challenge facing indie game design in 2010?

I wouldn’t know. I hope every independent game developer picks their own unique challenge to work with.

8 ) What are your favorite games? Console of all time? What game are you best in?

My favorite games are probably Killer 7 and Resident Evil 4. I think both are masterpieces, designed to entertain from beginning to end. It seems the developers really made every moment unique instead of repeating patterns to lengthen the game.

As such, my favorite console is the Nintendo GameCube. I love the controller design with the central A button.

I’m not very good at playing games. I’m terrible at first person shooters, be it console or pc. I could never get into fighting games, and always get my ass kicked in sports games. But I’m pretty good at Mario Kart, I think.

Thanks a bunch for your time Jesse. Check out Frozzd and all of Jesse’s other games at

Today Ubisoft released a pile of information regarding the upcoming

Prince of Persia: The Forgotten Sands

The game looks pretty awful honestly. Considering this is one of the most beloved video game franchises in history it is a bit of bullshit it’s being released the same day as Alan Wake, Red Dead Redemption and Split Second.  Regardless, i hope Forgotten Sands is better than the basic, one button disaster released by Ubisoft in 2007. Yes, the game sucks admit. it.

Ubisoft is following the current trend and offering a bunch of different pre orders depending on where you buy  Forgotten Sands. Check them out below.

GameStop /
Pre-order and get the exclusive Forgotten Arena game mode
Forgotten Arena Game Mode: How long can you last against an unstoppable Sand Army? Find out with this exclusive mode. You’ll encounter waves of relentless enemies, which you must defeat to replenish your health meter and survive the trial. With no time limit and an ever-increasing number of enemies, staying alive means countering devastating hordes until you are overwhelmed by the onslaught. If you can kill more than 100 enemies, you may have what it takes to become a real Prince of Persia.
Exclusive game mode is only available with pre-order code and unlockable at the beginning of the game

Pre-order and get $5 off and an exclusive Prince of Persia Gameloft mobile game

Best Buy
Pre-order and get the exclusive SandWraith playable skin
SandWraith Playable Skin: In Prince of Persia Warrior Within, the Mask of the Wraith transformed the Prince into a sinister being possessed with the power to coexist in the same timeline as his former self. Now you can adopt this dark and disturbing look as you play through Prince of Persia The Forgotten Sands.

This is a hell of a bonus right here. Bullshit how its available only through Best Buy

Prince of Persia The Forgotten Sands is  scheduled to ship May 18, 2010.

Thanks goes to  Carol from Ubisoft for all the Info!


I started working for Verizon 3 weeks ago as a contractor. So basically I hustle Verizon products to the general public when I’m not doing this. I gotta fund real life some how! Here are the top 5 questions i get at least on a daily basis. Here you go

1)When is the Iphone coming?

2)I heard the Iphone is coming in June is that true?

3)My friend says the Droid is better than the Iphone but i don’t believe her. Is it true?

4)I read the Iphone is coming in June. I bet you already have some in stock back there dont you?

5)Can i make my Iphone work with Verizon.

You get the point. Its unreal, the internet fucking exists people. Please don’t come in and ask me questions you already know the answer to. Its kind of funny seeing how hopeful everyone looks as i say ” No, the Iphone is not in our back inventory you dumbass”

Today i figured it was time to step my blog game up a notch. I decided on the name HugePush around 7am  today after my morning run. I was inspired by myself (haha) and decided that HugePush was fitting. Triumphantgamer had to go. Besides, i kind of suck at playing video games anyways. I just love reading and researching them. Superman needs a phone booth to change. I just need my little computer!

Launching UAV!

Today Ubisoft released some info on the critically acclaimed Ghost Recon series. TOM CLANCY’S GHOST RECON: FUTURE SOLDIER™  . According to Ubsisoft the game will feature “production values of a Hollywood blockbuster to deliver a stunning package that will make players truly feel like the elite soldier of tomorrow.” Thats funny considering Infinity Ward said that last November, Bioware said that same line in January and DICE said it in March. Enough is enough we know games are cinematic. The question is can i tea bag my opponent in multi player?

Here is what the back of the box will read:

•       The Ghosts pack the latest and best high-tech military equipment, inspired by actual prototypes.
•       Blend into any environment with mind-bending optical camouflage.
•       An exoskeleton enhances the Ghosts’ physical abilities, allowing them to run, leap, slide and kick farther & faster than any soldier on the field today.
•       Unparalleled physicality and lethal expertise in melee close combat are now at your disposal. Control all-new heavily armed unmanned ground and air combat drones.
•       Unleash large-radius firepower with a personal mortar capable of firing multiple guided rockets simultaneously.

Natural Cooperation
•       Instantly coordinate combat against 360° threats: link-up with your Ghost teammates in a formidable formation at the push of a button.
•       Move-and-shoot-as-one with your friends or AI teammates with no training and no complex orders system.
•       Benefit from your teammates’ high-tech abilities and combine them to unleash the power of an army at the pull of your trigger.

Epic Solo and Co-op Campaign!
•       Join the Ghosts as Kozak, a fresh recruit whose elite unit is the United State’s best and only means of retaliation when a nationalist coup unseats Russia’s legitimate president
•       Experience multiple aspects of the war from the unique perspectives of a high-level bodyguard, an engineer, a civilian and more.
•       Play the single- or split-screen cooperative campaign across multiple theatres as the shadow of global conflict creeps across Northern Europe and beyond.

Fast-Paced, Addictive Multiplayer Mode
•       Link-up for heated 8 vs. 8 adversarial matches and combine the four balanced class abilities, plus drones and individual gear.
•       Seamless ranking progression in Single, Co-op and Adversarial modes: unlock multiple rewards for your Ghost or your Clan.

Thanks to Ubisoft for all the awesome information.

Gears of War 3 for April 2011 – Xbox 360 News at IGN.

I'm Tiny

This isn’t really surprising to anyone. The only thing that I’m finding a bit hard to believe is that this game will come out April of next year.  Oh, Well. I never got into the multiplayer in the Gears series. Cant get over the long, boring wait times in between deaths. One thing that is undeniable is this series arguably has some of the finest graphics on the 360 still.